
Interactive wargame
The Game Edition
The complete wargame and what-if simulator
What you get · who benefits · what it saves
What you get
- Command either army — Napoleon’s Armée du Nord or Wellington’s Allied army
- The historical battle in 20-minute turns, from 11:30 am to dusk, on the original operational map
- Sector and echelon orders, persistent Standing Orders, and limited direct interventions by aides-de-camp
- Napoleonic combat — masking cordons, stronghold garrisons, cavalry charges, infantry squares and artillery
- Combat depth — morale and cohesion, French attack columns, skirmisher screens, reverse-slope cover, cavalry repulse and cut-off surrender
- Reserve management — echelon exchanges, new detachments, recovery and the decision to commit the Imperial Guard
- Drifting powder smoke, firing flashes, recorded musket volleys and page-turn effects with separate sound controls
- What-if scenarios — Wellington Stands Alone, The Prussians March, Gérard Marches to the Guns, Dual Reinforcements and Fog of War
- Staff reports, limited enemy visibility and Battlefield HQ
- Dynamic Commander’s Desk for arranging the map, news and orders on PC and Mac screens
- Downloadable save games — stop the battle and resume where you left off
- Unit plates and battlefield artwork remain available during play
- Detailed orders of battle for the armies under your command
- The full Field Manual — controls, orders, saves, sound, troubleshooting and battle rules; available during play and as a PDF
- The Waterloo Suite — original five-movement orchestral score accompanying play
Who benefits
- Solo wargamers
- Napoleonic tacticians and armchair commanders
- Strategy gamers on the move
What it saves
- Time — no physical setup or pack-down
- Space — no large table, terrain or miniature armies required
- Effort — the engine handles arithmetic, casualty tracking and fog of war
Introductory Price
14.99 USD

















